Nate Smith game designer
Professional info
Nate Smith is a communication expert who graduated from Tribeca Flashpoint Media Arts Academy where he studied video game design, with a focus on level design. With years of experience in customer service, employee management, sales and creative entertainment, he is a well rounded, passionate individual who strives to not only finish the job, but to take it above and beyond. Creating games since he was in 6th grade and following up with a project based education, Nate Smith is well acquainted with and wholly enthralled by the game development process. Leading teams from sizes of 4 to 44, from game development to theatrical productions, Nate Smith has been and would be a great asset to any team who is looking to create collaboratively as well as a work hard, play hard mentality.
Project experience - Highlights
- Conceptualized and developed the gameplay mechanics
- Lead an 8 person team to ensure communication was clear amongst the team and deadlines were met
- Created and maintained a living game design document
Spacebreaker – Breakout Inspired Puzzler
2012 - 2013
Languages
HTML/CSS
Javascript
C#
Programs
Unreal
Unity
Perforce
Bugzilla
Gametime
Maya
Microsoft office
2010 - present
2010 - present
Associate of Applied Sciences Degree, Game & Interactive Media
Tribeca Flashpoint Media Arts Academy Chicago, IL
June 2013
Education
Lead Designer/Producer (Unity)
- Conceptualized new gameplay mechanics for the genre
- Formed and lead a small team to create a complete game within defined parameters
- Created and iterated on enemies and weapons
ShWARp- Innovative Twin Stick Shooter
2012-Present
P.E.C.S. – Presidental Election Campaign Simulator
2013-2014
Public Speaking
Team Leadership Experience
Skills
Injustice: Gods Among Us – AAA fighter, Port for PC and Ps4
2013
Level Designer
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Created, Constructed and Maintained GDD for an 2 man indie team.
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Communicated with fellow developers in other countries to create prototype
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Upon prototype completion, will write, advertise, re balance and play test until release
QA Tester
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Reported and regressed bugs daily using in-house software
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Worked with team members to explain and resolve issues