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Nathaniel Scott Smith

 

Phone: 847-828-6048

NateSmith.WorldDesign@gmail.com

Professional info
 

Nate Smith is a communication expert who graduated from Tribeca Flashpoint Media Arts Academy where he studied video game design, with a focus on level design. With years of experience in customer service, employee management, sales and creative entertainment, he is a well rounded, passionate individual who strives to not only finish the job, but to take it above and beyond. Creating games since he was in 6th grade and following up with a project based education, Nate Smith is well acquainted with and wholly enthralled by the game development process. Leading teams from sizes of 4 to 44, from game development to theatrical productions, Nate Smith has been and would be a great asset to any team who is looking to create collaboratively as well as a work hard, play hard mentality.

Project experience - Highlights
 

Lead Designer/Producer (Unity)
  • Conceptualized and developed the gameplay mechanics
  • Lead an 8 person team to ensure communication was clear amongst the team and deadlines were met
  • Created and maintained a living game design document

Spacebreaker – Breakout Inspired Puzzler

2012 - 2013

Languages

HTML/CSS

Javascript

C#

Programs

Unreal

Unity

Perforce

Bugzilla

Gametime

Maya

Microsoft office

2010 - present

2010 - present

Associate of Applied Sciences Degree, Game & Interactive Media

Tribeca Flashpoint Media Arts Academy Chicago, IL

June 2013

Education
 

Lead Designer/Producer (Unity)

  • Conceptualized new gameplay mechanics for the genre
  • Formed and lead a small team to create a complete game within defined parameters
  • Created and iterated on enemies and weapons

ShWARp- Innovative Twin Stick Shooter

2012-Present

P.E.C.S. – Presidental Election Campaign Simulator

2013-2014

Public Speaking

Team Leadership Experience

Skills

Injustice: Gods Among Us – AAA fighter, Port for PC and Ps4

2013

 

Level Designer 

  • Created, Constructed and Maintained GDD for an 2 man indie team.

  • Communicated with fellow developers in other countries to create prototype

  • Upon prototype completion, will write, advertise, re balance and play test until release

QA Tester

  • Reported and regressed bugs daily using in-house software

  • Worked with team members to explain and resolve issues

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